Warped an Unreal 5 project.

Tasked with creating a look and feel for this Unreal5 project was a blast. A small team with no artists had started concepts using Mid Journey as a catalyst for inspiration. Using these images I generated some quick style profiles for the assets I would need to make. Creating very simple geometry and using UV projection maps, and a cool post process effect, I was able to generate a level that emulated the painterly concepts. We wanted to a level style that kept this brush stroke feel and would allow the high poly characters to sing.

This project turned in to full on game, that is now in production. Working as the Art Director, a modeler, a texture artist and level builder I now work with one other artist to create all the assets and levels.